Loot, Kingdom Building, Boredom: The First 25 Hours with Ni No Kuni II

When Ni No Kuni was first announced for the PS3 in 2011 it seemed like a dream come true. The love-child born from a collaboration between legendary JRPG developer Level-5 (Dark Cloud, Dragon Quest VIII, Rogue Galaxy) and Tokyo animation powerhouse Studio Ghibli, was a beautiful but troubled game. Behind the awe-inspiring work of Ghibli’s art direction lay an overly long, absurdly difficult JRPG crippled … Continue reading Loot, Kingdom Building, Boredom: The First 25 Hours with Ni No Kuni II

Xenoblade Chronicles 2: The Perfect Switch Game

I’m going to get this out of the way at the very beginning: Xenoblade Chronicles 2 (XC2) is a deeply flawed experience. To call this game niche would even put it under too broad of an umbrella. XC2 is a dense, uncompromising, and unapologetic JRPG that takes at least 30 hours to begin to flex its muscles. But if you can bare with the game … Continue reading Xenoblade Chronicles 2: The Perfect Switch Game

Rainbow Six: Siege and Online Playgrounds

Rainbow Six: Siege was my most played game of 2017 by a long shot, which to me at least, is shocking. Before Siege I was more or less a casual shooter player. I’ve picked up almost every Call of Duty since Modern Warfare, I grabbed Overwatch on launch, and got Titanfall 2 at the peak of its buzz in 2016. None of those games have … Continue reading Rainbow Six: Siege and Online Playgrounds

How Nintendo’s New Design Philosophy Betrays Mario Odyssey

As 2017 closed out and gaming outlets began to reveal their top 10 lists, many gamers knew the #1 and #2 slots were Nintendo’s. The Legend of Zelda: Breath of the Wild and Super Mario Odyssey are, according to Metacritic, the highest rated games of the year, both earning aggregate scores of 97. The Switch’s hybrid nature as a handheld/home console has allowed Nintendo to … Continue reading How Nintendo’s New Design Philosophy Betrays Mario Odyssey